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This Week In Ed Tech is a blog dedicated to technology integration in education, written by Buzz Garwood.

 

Entries in iphone (4)

Tuesday
Jun142011

Got a Minute, Literally? Watch the Stick Pick Demo Video

This one-minute video succinctly demonstrates the core features of Stick Pick: the first app of its kind to let teachers (or students) tie Bloom's-style or ESL-style questions to each individual learner's cognitive or linguistic level.

Teachers: if you're hoping to use your summer to gear up for the next school year, take one minute to familiarize yourself with Stick Pick. Watch how easy it is to ask the right student the right question at the right time.

Stick Pick is available in the iTunes app store for $2.99 (iTunes Link)

 

Saturday
Jun112011

Stick Pick Now Available in the App Store

June 2, 2011, Corona, California -- Noteworthy Education teacher-tool app for iPhone called Stick Pick, created by sixth grade teacher, Buzz Garwood, is now available in the App Store worldwide.

Stick Pick is the first app of its kind to allow teachers to tie leveled question stems to the cognitive or linguistic needs of each individual learner. It all starts when a teacher names an on-screen soup can (class) and then fills it with popsicle sticks (students). During setup, teachers choose a category of question stems they wish to target for each learner: either "higher order thinking" (based on Bloom's Taxonomy) or "English as a Second Language" skills. Teachers can then set the degree of difficulty for each learner.

Once a class is set up, teachers can randomly (or intentionally) draw a student's stick from the soup can with either a "swipe," "tap," or a "shake." Subsequently, a customized set of appropriate question stems appears on the screen. Teachers can then scroll through these question stems until they find one they would like to form into a complete question. After a student answers a question, teachers can either mark the student's stick as "used" (which sends it to a used soup can) or reset the stick (which places it back in the new can).

The app goes one step further by giving teachers a third option: to assess each student's response. This is accomplished by touching the "assess" icon (in the form of a check mark) and then tappping the corresponding "correct," "incorrect," or "opinion" button. Teachers can then rate each student's answer by selecting 0-5 on a Critical Thinking rubric (for the higher order thinking question stems) or an Elaboration rubric (for the English as a Second Language question stems). Student data is automatically saved within the app and can be conveniently e-mailed to the student's parents or the principal by pressing "Send."

“Wow!!!  I was blown away with the unique combination of stimulating technology, and with the level of understanding, application, and assessment of Bloom’s Taxonomy. This app goes far beyond the concept of using technology for the sake of technology…it is truly using technology to enhance instruction and student engagement.”

-Dr. Robert Taylor, Administrative Director of Educational Services, Corona-Norco Unified School District, Corona, CA

Students in small groups can run the app, too. Imagine a table group of young learners with iPod touches or iPads asking one another deep, targeted questions based on Bloom's Taxonomy, all with the swipe of a finger!

Stick Pick is a handy tool for any teacher device. Stick Pick can guide classroom discussion and formative assessment in really helpful ways.  Teachers can mark sticks so that they aren’t constantly calling on the same students or asking students the same questions over and over again.

-iPad Curriculum, June 6, 2011

Stick Pick provides the right question for the right learner at the right time.

Device Requirements
* Compatible with iPhone, iPod Touch, and iPad
* iOS 3.2 or later
* 5.7 MB of space

Pricing and Availability
Stick Pick for iPhone, iPod touch and iPad is only $2.99 (USD) and available exclusively through Apple's App Store.

Stick Pick: http://www.stickpickapp.com
Purchase and Download: http://itunes.apple.com/us/app/stick-pick/id436682059?mt=8&ls=1

Screen Shots:

Sunday
Dec052010

Stick Pick: Coming Soon to iPhone, iPad, and iPod touch

About a year ago, the idea of an iPhone, iPad, and iPod Touch app that would combine equity sticks (you know, those popular popsicle sticks?) and question stems (based on Bloom's Taxonomy) crept into my head. Many of you know that I have been working on this app for quite some time, but for those of you who do not, I'd like to share with you my journey, and for the first time, a summary of Stick Pick.

When the idea first hit me over a year ago, I bought little 3x5 cards and began drawing screen shots and jotting down anything related to my idea. Then, I registered to become an iPhone developer and downloaded the iPhone SDK (Software Developer's Kit) from Apple for $100. 

Being a life-long learner with a knack for technology, I figured I could teach myself the "coding basics" and be on my way to developing my app. Wrong! I naively bought myself a "Teach Yourself" book: C++ Without Fear: A Beginner's Guide That Makes You Feel Smart by Brian Overland. Although it is well-written and easy to understand, it quickly went over my head after the first 100 pages or so.

Frustrated yet determined, I bought another book: Teach Yourself iPhone in 24 Hours, but just like the other book, the author lost me by around page 100. I became even more frustrated. I wondered if joining a user group would help. I found a nice group of developers, designers, and iPhone enthusiasts who meet in Irvine, CA, which is about 30 minutes from my home, every Tuesday night. I visited a few times and met some good folks. About five months ago, the organization sponsored a Saturday event called, "Hello Universe." It was a whole day devoted to iPhone SDK, design, and coding. I shared my app idea for the first time, publicly, and it was then that I decided to call it "Stick Pick."

By the end of the day, I went home with an iPhone sketchbook I had won in a raffle. I also had a renewed vigor towards getting my app done. I spent a few more frustrating hours trying to understand the iPhone SDK, but it was to no avail. I finally decided to hire a coder. In Malcolm Gladwell's book, Outliers, the author postulates that it takes about 10,000 hours to become a master at something. I realized that I don't have that kind of time to become a skilled coder -- not if I hope to have my app developed in this lifetime. On a recommendation from a friend, I found a developer through E-lance, an online conglomeration of software developers. After a ten day bidding war, I awarded the job to a developer, who incidentally, is married to a teacher!

In the following weeks, I spent countless hours drawing sketches, designing screen shots and working out the UI (user interface) in my head, flushing it out on paper. I scanned my sketches and arranged everything into a PowerPoint presentation in an effort to make it easy for my developer to understand. I conducted research on Bloom's taxonomy, learned the difference between Bloom's and Bloom's revised taxonomy, read Benjamin Bloom's historic handbook, interviewed teachers, spoke with publishers, consulted numerous textbooks and teacher-tools, and came up with my own question stems and developed my own rubrics.

A summary of Stick Pick: Stick Pick is a tool for teachers, by a teacher, that promotes equity among all learners, builds higher order thinking skills across all cognitive levels, and supports English language development. Here's how it works: After a teacher names a class (soup can), he or she can start adding students (popsicle sticks), one at a time. Stick Pick supports up to 12 classes and up to 50 students per class. For each student, the teacher selects a "question starter" mode. The choice of modes are Bloom's, Bloom's Revised, ESL (English as a Second Language), and Stick Only. The teacher then sets the default degree of difficulty for this student. For example, In Bloom's mode, the teacher can pick from among the six levels of Bloom's Taxonomy: Knowledge, Comprehension, Application, Analysis, Synthesis, and Evaluation; (Knowledge" is at the bottom and "Evaluation" is at the top of the hierarchy). In ESL mode, the teacher can pick from among the five levels of Engish language development: Beginning, Beginning Intermediate, Intermediate, Early Advanced, and Advanced.

After all students have been added to the class, the teacher can view the soup can and "swipe up," tap," or "shake" to randomly select a student's stick, which then suddenly appears at the top of the screen. Below the stick are several, appropriate, question stems, such as "Who is...?" or "What is the main idea of...? (depending on the student's skill level previously set by the teacher). After the teacher asks a student a question, the teacher can either mark the stick as "used" (which puts the stick in a special used can), or "reset" the stick (which places the stick back in the can). 

Stick Pick will also allow teachers to track students' performance. Instead of marking the stick "used" or "resetting" the stick right away, a teacher may choose to mark a student's answer as correct, incorrect or opinion. Furthermore, in Bloom's and Bloom's Revised mode, teachers can even evaluate their student's level of understanding using a 0-5 point "critical thinking rubric"; and in ESL mode, teachers can evaluate each English language learner's response on a 0-5 point "elaboration rubric". With one-button ease, each student's performance data can be e-mailed to interested individuals, such as a parents, colleagues, or the principal.

Stick Pick is currently in beta-release ONE, which means, my developer has completed the first draft of the app. It is not yet in public release. I installed the app on my iPhone, iPad, and iPod touch, and have been field-testing it in my own classroom and sharing it with friends, family, and colleagues for the last two weeks. Recently, I spent about 25 hours drawing up revisions, tweaks, and changes. Beta-release TWO will be coming out any day now. Then, I will have another week or so to suggest any minor changes. Shortly after that, my developer will release the final version, which I will promptly submit to Apple for approval. I imagine it will be available in the iTunes app store by either the end of December, 2010, or early January, 2011. 

Look for tweets, promotions, a new Stick Pick website, and other app-related news in the coming weeks. If you are a blogger/teacher and would be interested in beta testing my app when it's in beta-2 release, let me know and I'll ask my developer if he can "provision" your device. Tweet me or comment on this post for more information. I love it when my passions are aligned with my day job. It's like that saying: "When your work is play, you won't work another day."

Wednesday
Jul012009

Introduction to iTunes U and Mobile Learning

What Is It?
There's a lot more to iTunes than music and movies. iTunes U is part of the iTunes store filled with educational audio and video content you can take anywhere on your iPod or iPhone. Everything in it comes from top universities, museums, PBS stations and other cultural institutions. It's all free--so you don't have to be a student to benefit from some of the world's brainiest people. There are over 175,000 educational audio and video files from all around the world and new tracks and new providers are added all the time.

A Little History
iTunes U was announced at Cupertino, California in 2007. The service was created to ultimately control access to educational audio and video content for college students. Member institutions are given their own iTunes U site that makes use of Apple’s iTunes Store. The online service is free to use for everyone in the pipeline. Content varies from course lectures to sports highlights with plenty of material in between.

How Do I Use It?
When you come to iTunes U, you'll find lots of ways to explore. You can check out popular downloads or other featured content or check out a category you're interested in, such as business or fine arts. You can also explore by visiting individual universities and other providers on iTunes U.

To start learning about a topic, just click on it. You'll land on a course page with all the related files, called tracks, down below (video or audio recordings of each class session). If you want to download all the tracks, click "get tracks." To get just one, click "get" or "get movie." iTunes creates a folder with the provider's name in your playlists so it's always easy to find your tracks.

Many courses or series are ongoing and you can subscribe so you can automatically receive each new episode whenever it's available. iTunes will download episodes to the Podcast section of your library. Tracks will be waiting for you when ever you're ready to learn something new. You can play your new downloads in iTunes, or sync to your iPod or iPhone and learn on the go.

If there's something in particular you want to learn about, you can use the iTunes store search field to find it fast. Filter the results by iTunes U. You'll see all the tracks that are relevant to your search. You can also view the courses, series, or programs the tracks come from.

To learn more about how Apple helps teachers connect with their students, click here.